Archive for the 'Status updates' Category

Farvel

Thursday, April 5th, 2007

You’ve probably worked it out, but I’m no longer working on SMIL at the moment. tor has very kindly helped out and has been doing some work on this but it will not make it for Firefox 3.
From now on, if you want to track the progress of SMIL in Mozilla I recommend:

#216462 Implement SVG […]

SMIL

Tuesday, July 25th, 2006

Wow, what a heading! Some would call it lack of imagination, I like to think of it as artistic restraint – it’s just too easy to make puns with “SMILe”!
Progress on SMIL continues, albeit in slow motion. Just a really quick note for those one or two people who want to know what’s going on:

Not […]

SMIL compiles again

Monday, June 12th, 2006

Today is the Queen’s birthday public holiday in Australia. In Sydney the weather is freezing and the surf is huge. All this means I’ve finally got my SMIL work to compile against the trunk again. Now to get it working again!
Thanks to the many people who have left very encouraging comments in the meantime. I’ll […]

SMIL Animation in Mozilla report

Monday, January 9th, 2006

I’ve published the report I wrote for regarding my project implementing SMIL Animation in Mozilla. At 147 pages and ~700kb it’s fairly detailed but I hope it will be of interest to some. Thanks to all who helped. Here it is:

http://brian.sol1.net/svg/report/report.pdf

Also, I was invited to represent the Software Engineering faculty by presenting my project at […]

SMIL Animation patch

Saturday, November 5th, 2005

G’day! I’ve produced a new patch to provide SMIL Animation for SVG. Since last time I’ve added:

keySplines
keyTimes
accumulate
restart
min, max
ElementTimeControl DOM interface

I’ve added a status page showing just what’s been implemented and I’ve also updated the test cases.
This represents all the features I intend to implement this year although I may attempt a draft implementation of <animateTransform> […]

SMIL work: performance and integration

Sunday, October 16th, 2005

Here’s an updated patch with my latest changes including:

Optimised performance–a lot of unnecessary rendering has been filtered out and the profiling I was able to perform suggests this has made a significant difference, especially when the animation is frozen.
Animation now pauses and resets when the page is cached in the bfcache.
Better thread safety.
Animation now starts […]

Fill modes (nearly) there

Tuesday, October 4th, 2005

Aided by flat surf but hampered by perfect weather I’ve spent most of the last week tidying up my code and updating the documentation on the wiki. The latest patch is hopefully much better, or at least not quite as hideous as it was in some parts.
Fill modes are now implemented except for one edge […]

Additive animation

Wednesday, September 21st, 2005

Additive animation appears to be working. The test case I mentioned in the last post works, even the nasty tree re-ordering cases. I’ve also extended the additive test case a little to test a bit more of the dynamic behaviour.
In implementing this I’ve tightened up the implementation of the <animate> element somewhat and wrapped each […]

Additive animation nearly done

Wednesday, September 14th, 2005

I’ve done most of the work required for additive animation. The remaining part is to correctly order animations in the animation sandwich after changes to the document structure. So in this test case the last two squares don’t behave as they should. (However, ASV fails in the same way.)
Also, I’ve implemented from/to/by animation and animation […]

Compositing underway

Wednesday, September 7th, 2005

I’ve begun work on implementing compositing. This will take some time. Also I’m no longer sure I’ll be able to deliver syncbase timing this year as instead I may need to focus on integration issues, performance, documentation, thread-safety and so on. Hopefully all this will mean it has a better chance of getting checked in […]